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7 GENERAL GAME PLAY

.1 Game Info

.1 GRACE PERIOD
There is a grace period of 15 minutes after the scheduled start time to field a team. This grace period does not, however, change the curfew of the game.
.2 GAME LENGTH
[Revised] All games will be a maximum of Seven (7) innings, with a maximum time of 1½ hours (90 min.) allowed. No new innings may start with 10 min. or less remaining in the time allotted.
.3 FIVE INNINGS
Completion of five (5) innings constitutes a completed game where a game cannot otherwise be completed (i.e. – in cases of rain, darkness, time restrictions, etc.).
.4 TIE GAMES
A game that ends in a tie during the regular season will remain a tie.
.5 MERCY RULE
Each team is allowed a maximum of 8 runs per inning.
[New] This is waved for the 7th inning or the last agreed upon inning, depending on the length of a game.
[New] For playoff (excluding round robin games) and tournament games that are tied after the regular number of innings, all extra innings are unlimited runs. ach team is allowed a maximum of 8 runs per inning.

.2 Line-up Changes

.1 ADDING PLAYERS
Players arriving late may be added to the end of line-up at any time [Exception: See section 8.3.1].
.2 REMOVING PLAYERS
Players who may need to leave a game, for any reason, are removed from the batting order. Their now vacant spot in the batting order will not be considered as an out.

.3 The Pitch

.1 PITCHING LINES
The pitcher must have both feet planted between the 44-foot front line and the 60-foot back line to start or it will be called an illegal pitch. If the first base coach deems the pitch to be illegal, they will call out “NO PITCH”, the reason why, and the pitch will not count as a ball or as a strike. Any calls made are final.
.2 PITCH HEIGHT
A pitched ball must have a minimum arc of 6’ (and a maximum of 12’ for female players requesting that maximum). If the first base coach deems the pitch to be outside those requirements, they will call out “NO PITCH”, the reason why, and the pitch will not count as a ball or as a strike. Any calls made are final.
.3 PITCH COUNT
There is a maximum of eight (8) legal pitches for each batter; either three strikes for an out, or a walk after eight pitches.
.4 INTENTIONAL WALK
A pitcher must throw at least 1 strike of any form out of the 8 pitches thrown to a batter, otherwise the person at bat will be deemed to have received an intentional walk. A batter who receives an intentional walk will receive an automatic 2-base walk. Existing base runners will advance only as far as they are pushed ahead by the walk (i.e. – a lone runner on 2nd would only advance to 3rd, not to home).

.4 Fielding Positions

.1 CATCHER
Only one player on the fielding team is allowed to be in the area behind the foul lines at home plate to field a ball, this will be the catcher. If the catcher is drawn out of this area to field the ball, then another player may cover home plate. The runner will be called safe if more than one player from the fielding team is at or behind home plate.
.2 INFIELDERS
All infielders, except the pitcher and catcher, are to remain behind the baseline until the batter makes contact with the ball. All infielders must have both feet planted on the infield area until the
batter makes contact with the ball. If an infielder is caught beyond these guidelines at contact, the batter and any runners that were part of the play will be ruled automatically safe.
.3 OUTFIELDERS
All outfielders must have both feet on the outfield until the batter makes contact with the ball. If an outfielder is caught beyond these guidelines at contact, the batter and any runners that were part of the play will be ruled automatically safe.
.4 PLAYS FROM OUTFIELD
An outfielder cannot directly throw out the batter running to first base.

.5 Batting

.1 BOUNCED PITCH
The batter cannot hit a bounced pitch. Doing so will immediately result in a dead play and a strike against the batter.
.2 CATCHING THE PITCH
The batter cannot catch a pitched ball. Doing so will immediately result in a dead play and a strike against the batter.
.3 HITTING HOME PLATE
Any batted ball that hits home plate will immediately result in a dead play and a strike against the batter.
.4 THIRD STRIKE FOUL
If a batter hits a foul ball with two strikes, it is considered their third strike, and they are out. Once the struck ball is called foul, play is considered dead and any runners must remain at the base they were on previous to the ball being hit foul.
.5 ON THE LINE
[Revised]  The batter cannot make contact with the ball if either of their feet makes contact with (breaks the plain) of the front or back batters line. Doing so will immediately result in a dead play and the batter will be considered out.
.6 ON / OVER HOME PLATE
The batter cannot make contact with the ball while stepping on or over home plate. Doing so will immediately result in a dead play and the batter will be considered out.
.7 BUNTING
No intentional bunting or downward chopping of the ball is allowed. A batter that bunts a ball will immediately be called out and the play will be dead.
.8 INFIELD FLY
If there is less than two out and a force play at third (i.e. – runners at first and second, or runners at first and second and third), and the batter hits the ball in the air to a position that an infielders is reasonably expected to catch the ball, the batter is out and the runners do not need to advance. The ball is still considered a live ball, and is subject to regular baseball rules.
.9 HOME RUNS
A team may hit only one home run over the fence per inning. All subsequent balls hit fair over the fence in the same inning will count as a single. An in-the-park home run does NOT count as a home run over the fence. No limit on women able to hit the ball over the fence.
.10 FOUL TIP
A ball that is tipped foul (directed backwards) by that batter must reach a height of 6ft for it to be considered a live ball. A ball that reaches 6ft, or higher, and is caught by the catcher will result in the batter being called out. A ball that does not reach 6ft in height will result in a foul ball and a strike against the batter.

.6 Base Running

.1 BASE COACHES
If there is a close call on base and there is no base coach for that base, the runner is automatically out. This applies to close calls only.
.2 OUT OF THE BOX
The batter may make incidental contact with home plate AFTER they have made contact with the ball, and are running to first.
.3 PINCH RUNNERS
If a player, due to injury, is unable to run the bases after hitting the ball and safely reaching first base, they may have a substitute runner. The runner must be the last player of the same sex who is recorded as an out on the score sheet.
.4 “OVER 60” RUNNERS
A player aged 60 or over may have a runner from the safe line at home plate. The runner must be the last player of the same sex who is recorded as an out on the score sheet.
.5 SAFETY BAG
The runner going to first must touch the orange safety bag on a contested play at first base, while the fielder must touch the white bag. When no play is being made at first, the runner may touch the white bag as they turn toward second base. The first baseman must also give way to a runner if no play is being made to avoid collisions.
.6 BASE STEALING
Runners may advance ONLY after the batter makes contact with the ball. If the runner leaves the base prior to contact, they are immediately out for “LEADING OFF”.
.7 SLIDING
There is no sliding. If a runner slides, they will immediately be called out.
.8 COMMITMENT LINE
Once a runner has touched or crossed this line, the runner must proceed home. Base runner is out if he/ she is between the commitment line and the safe line while the catcher has control of the ball, while standing on home plate. If a pop fly has been caught after the 3rd base runner has passed the commitment line, this runner will be out.
.9 HOME PLATE
Runners coming home cannot make contact with home plate, or they will be called out. The only exception to this rule is when the runner is making a reasonable effort to avoid contact with the catcher fielding the ball behind the plate.
.10 TAGGING OUT RULE
A base runner may be tagged out on any legal play, except when said base runner is between the commitment line and the scoring line.


 .7 Standings / Scoring

.1 WINNING PERCENTAGE
Overall points will be determined by awarding two (2) points each win, and one (1) point for each played tied.  The overall points will then be divided by two times (2x) the actual number of games that the team has played (i.e. – scheduled games less rained out games), to find the winning percentage of that team.  Teams will then be ranked by winning percentage from highest to lowest.